AI Insights · Timothy · July 2022
Top 5 Sandbox Games on iOS in the US: Q2 2022 Performance
In the second quarter of 2022, the top sandbox games on iOS in the US showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.
In the second quarter of 2022, the top sandbox games on iOS in the United States displayed diverse trends in downloads, revenue, and active users. Below is a detailed analysis of their performance based on data from Sensor Tower.
Roblox experienced notable fluctuations in weekly revenue, starting at approximately $6.5M in late March and dipping to around $4.3M by early May. However, it rebounded to end the quarter with around $6.3M in late June. Weekly downloads showed a similar trend, starting with over 315K in late March, dipping mid-quarter, and then rising to nearly 366K by the end of June. The game’s weekly active users steadily increased from about 9.7M to over 10.6M during this period.
Minecraft saw its weekly revenue peak at approximately $1.2M in early April before experiencing a decline to around $468K in mid-May. It recovered slightly to finish the quarter at roughly $615K. Downloads remained relatively stable, ranging between 34K and 47K. Weekly active users for Minecraft increased from around 6.7M at the start of the quarter to approximately 7.7M at the end.
Rec Room: Play with Friends had a consistent weekly revenue trend, fluctuating between $27K and $58K, peaking in late June. Weekly downloads varied significantly, starting at 113K and seeing a notable spike to 126K in mid-June before dropping to 75K by the end of the month. Active users showed a slight decline from around 266K to 241K over the quarter.
Growtopia displayed a modest revenue performance, with weekly figures ranging from $9K to $25K. Downloads were relatively low, fluctuating between 386 and 540 weekly. Active user numbers remained stable, around 9K to 10K throughout the quarter.
Block Craft 3D: Building Games had a steady revenue trend, peaking at approximately $13K in late March and ending the quarter at about $12K. Weekly downloads showed a gradual increase from around 18K to nearly 25K. Active users also exhibited a steady climb from around 182K to nearly 192K by the end of June.
For more detailed insights and data, visit Sensor Tower.